And in some of the platforms, audio is properly spatialized, meaning it more accurately mimics a real-life gathering. ![]() As you get farther from someone in the map-based online space, their voice gets quieter. It’s not possible to talk over each other or split into smaller groups.īut with proximity chat platforms, you can “walk” around virtual spaces, and move fluidly between groups. Herein lies the dreaded Zoom Fatigue: When videoconferencing technology (Zoom, etc.) prevents us from splitting, that is part of what is draining for our brains. And what’s the magic number of people research finds is the maximum number that an average conversation has before splitting into smaller conversational groups? Four, due in part to cognitive limitations. There’s research that reveals what the average American considers a party: At least ten people. Let’s go back to the notion of a “party,” and what role proximity chat platforms play in that. Basically, the mod makes Among Us way more fun.” The mod allows people the ability to chat in the game while roaming a ship, based on how close they are to a fellow player. “What makes Among Us such a cool game despite it being so simple? The suspense and friends, right? What the proximity chat mod does to it is add another layer of realism. ![]() ![]() ![]() The watercooler serendipity of chatting with others while getting a coffee, and then parting ways easily to move around the room and meeting another nearby person.Įnter proximity chat platforms: Two-dimensional online spaces where each person is represented by an avatar, and can move about freely - like at a “real” party.Īn interesting quick note: Among Us, the popular online multiplayer social sleuthing game, was among the first video games to popularize the use of “proximity chat". Online conferences, webinars, Zoom breakout sessions… What are they missing?
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